If the player completes the scenario early, in addition to extra gold, it scares the enemies, if they are scared enough, they will summon Beelzebub, an optional and very rewarding enemyĪdded 5 new items (there are now 300 randomly dropped items) Reduced the damage penalty of AoE attacks In chapter 4, protagonists will create weaker clones of themselves as allies in scenarios where they would be aloneīlood rain in chapter 9 now focuses on player's units and appears less often, to prevent it from thrashing performanceĪdded a new unit to chapter 7, Spell Eater, a monster that protects its mearby allies from arcane damage, made the chapter 7 monsters weaker to balance itĪdded a female version of Prophet (before, if a female unit advanced to one, the result was male) In chapter 4, it is now possible to recall a few units from previous parts of the campaign Made large changes to chapter 9, reducing the quantity of usual enemies and adding other, scenario-specific threats Updated Orcish Nightblade to be closer to the newly added mainline oneįixed a lot of lesser bugs, mostly compatibility problems with 1.14įixed a large number of bugs, many of which were showstoppers on 1.13 Updated the Skeletal Dragon to use the new sprite, with custom animations Units now get titles depending on their type and legacy when they reach maximum levelĪdded a new unit: Zombie Rider, a skeleton rider with plague advancing from ChocoboneĪdded a new unit: Demilich, a ghost-like lich advancing from Lich and NecromancerĪdded a new unit: Infernal Knight, a fiery Death Knight that advances from Death Knightĭemons now have evil titles behind their names Rewrote stats.cfg to lua, refactoring the code and adding new possibilities for item effects Some items can now only be found in remote cornders of scenariosĭeathblade Inheritance is no longer available as a crafted item, but is a randomly dropped axe now Items hidden in scenarios come from different pools than random drops Rewrote the item drop system, altering the probabilities of items to drop Fixed the Out of Sync errors arising from the new UI
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